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	<title>Hypertransitory.com&#187; 3D Stuff</title>
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	<link>http://hypertransitory.com</link>
	<description>Art, Writing, &#38; Other stuff by John Garrett</description>
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		<title>Blender 2.5 Beta and the Return of the Nova Helmet</title>
		<link>http://hypertransitory.com/3dstuff/blender-2-5-beta-and-the-return-of-the-nova-helmet/</link>
		<comments>http://hypertransitory.com/3dstuff/blender-2-5-beta-and-the-return-of-the-nova-helmet/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 01:35:35 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[illustrator]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=621</guid>
		<description><![CDATA[This won&#8217;t be a true tutorial but rather an overview of my attempt to create this piece. I&#8217;ve been working on modeling the helmet of the Marvel Comics character Nova for awhile now, but between my laziness and problems I was having (some similar to those within the Blender Planning Issues article I wrote a [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting your Adobe Illustrator paths into Blender 3D</title>
		<link>http://hypertransitory.com/3dstuff/getting-your-adobe-illustrator-paths-into-blender-3d/</link>
		<comments>http://hypertransitory.com/3dstuff/getting-your-adobe-illustrator-paths-into-blender-3d/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 02:33:22 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=475</guid>
		<description><![CDATA[I&#8217;m working on a weapon for one of my characters from my online novel True Tales of the Soryan Order, and I started it as a vector from Adobe Illustrator. I thought I&#8217;d write this up because it took me a while to figure out a reliable method. I should say that I&#8217;m using Illustrator [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>3D Sci-Fi scene with Daz Studio 3 and Photoshop</title>
		<link>http://hypertransitory.com/3dstuff/3d-sci-fi-scene-with-daz-studio-3-and-photoshop/</link>
		<comments>http://hypertransitory.com/3dstuff/3d-sci-fi-scene-with-daz-studio-3-and-photoshop/#comments</comments>
		<pubDate>Tue, 25 May 2010 03:56:05 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Daz Studio]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=294</guid>
		<description><![CDATA[Normally I have some kind of story behind the work I do, but this one just started with me playing around with the Greeble City Blocks available for sale on the Daz site. I had another piece in mind, but I was just trying these out to see what I could do with them. There&#8217;s [...]]]></description>
		<wfw:commentRss>http://hypertransitory.com/3dstuff/3d-sci-fi-scene-with-daz-studio-3-and-photoshop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>True Tales of the Soryan Order &#8211; Chapter 6</title>
		<link>http://hypertransitory.com/3dstuff/290/</link>
		<comments>http://hypertransitory.com/3dstuff/290/#comments</comments>
		<pubDate>Mon, 24 May 2010 12:14:00 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=290</guid>
		<description><![CDATA[Chapter 6 of my online novel True Tales of the Soryan Order is now online. Check it out here: http://www.soryanorder.com/]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A Common Blender 3D UV unwrap problem</title>
		<link>http://hypertransitory.com/3dstuff/a-common-blender-3d-uv-unwrap-problem/</link>
		<comments>http://hypertransitory.com/3dstuff/a-common-blender-3d-uv-unwrap-problem/#comments</comments>
		<pubDate>Thu, 20 May 2010 03:00:24 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=284</guid>
		<description><![CDATA[Real quick one here tonight on a persistent UV Unwrap mistake I still see people asking about. Sometimes in Blender when you&#8217;re ready to do a UV Unwrap on an object, the preview in the UV/Image Editor doesn&#8217;t look right. What I mean is you might start with the default cube, then scale it into [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Blender 3d &#8211; Planning Issues</title>
		<link>http://hypertransitory.com/3dstuff/blender-3d-planning-issues/</link>
		<comments>http://hypertransitory.com/3dstuff/blender-3d-planning-issues/#comments</comments>
		<pubDate>Wed, 12 May 2010 15:34:33 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=270</guid>
		<description><![CDATA[I&#8217;ve been working on another sword for one of my fantasy characters. It&#8217;s not finished yet because I ran into some issues of my own making. You&#8217;ve really got to be careful when you start out these models. Normally, when I&#8217;m drawing something I don&#8217;t plan out too much in advance. I know what it should [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>True Tales of the Soryan Order: Maya</title>
		<link>http://hypertransitory.com/3dstuff/true-tales-of-the-soryan-order-maya/</link>
		<comments>http://hypertransitory.com/3dstuff/true-tales-of-the-soryan-order-maya/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 03:11:42 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Daz Studio]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=251</guid>
		<description><![CDATA[The latest image from the world of my upcoming novel True Tales of the Soryan Order: Two Against the Dragon. This one features Maya, a member of the Soryan Order. In the background is Shaine, one of the principle main characters in the story. We&#8217;ve seen Shaine&#8217;s Sword earlier on this site. In this one [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Bill Collectors &#8211; They Called Themselves &#8216;The Bill Collectors&#8217;</title>
		<link>http://hypertransitory.com/3dstuff/they-called-themselves-the-bill-collectors/</link>
		<comments>http://hypertransitory.com/3dstuff/they-called-themselves-the-bill-collectors/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 23:14:32 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[The Bill Collectors]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=237</guid>
		<description><![CDATA[Another promo piece for The Bill Collectors, a comic I&#8217;m working on in 3D. This one was started of course in DazStudio 3, where all the characters were posed and rendered separately. After rendering I brought them all into Photoshop and did my usual post work routine which I describe in this earlier Bill Collector [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>BLENDER &#8211; 3D Printing my Model Strike Two</title>
		<link>http://hypertransitory.com/3dstuff/blender-3d-printing-my-model-strike-two/</link>
		<comments>http://hypertransitory.com/3dstuff/blender-3d-printing-my-model-strike-two/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 22:04:28 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=218</guid>
		<description><![CDATA[This isn&#8217;t necessarily specific to Blender, but I mention it because it&#8217;s the program I&#8217;m using to create my models. In a previous article, I wrote about trying to have my sword model 3D printed at Shapeways.com. Long story short they would not do so because the model in question was a weapon and it [...]]]></description>
		<wfw:commentRss>http://hypertransitory.com/3dstuff/blender-3d-printing-my-model-strike-two/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Figures, Characters and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art</title>
		<link>http://hypertransitory.com/3dstuff/figures-characters-and-avatars-the-official-guide-to-using-daz-studio-to-create-beautiful-art/</link>
		<comments>http://hypertransitory.com/3dstuff/figures-characters-and-avatars-the-official-guide-to-using-daz-studio-to-create-beautiful-art/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 05:42:33 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Daz Studio]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=161</guid>
		<description><![CDATA[I didn&#8217;t even know this book existed until I saw it in one of the weekly emails Daz sends out. Apparently this official guide was written last March (2009) and it covers DazStudio 2.3. Even back then I was probably a little beyond the basics of the book. I spent many  frustrating hours in the [...]]]></description>
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