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Art, Writing, & Other stuff by John Garrett

Archive for the ‘Daz Studio’ Category

The Bill Collectors New Group

Another promo piece for The Bill Collectors, a comic I’m working on in 3D.

This one was started of course in DazStudio 3, where all the characters were posed and rendered separately. After rendering I brought them all into Photoshop and did my usual post work routine which I describe in this earlier Bill Collector post.

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Figures, Characters and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art

Image courtesy of Daz3d.com

I didn’t even know this book existed until I saw it in one of the weekly emails Daz sends out.

Apparently this official guide was written last March (2009) and it covers DazStudio 2.3. Even back then I was probably a little beyond the basics of the book. I spent many  frustrating hours in the previous years coming to grips with this program.

Click the pic to see the Daz product page for this book.

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The Bill Collectors – FIRE

Posted by JG On January - 25 - 2010
Jackknife & Marie

The main character - "Jackknife" Jenkins and Marie

This piece is a shot of the main character in The Bill Collectors, named Jackknife Jenkins. The woman with him is Marie, another Bill Collector who is usually around when Jackknife needs someone to get his back.

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The Bill Collectors – Group Shot

Posted by JG On January - 18 - 2010
THE-BILL-COLLECTORS-GROUP SHOT

The Bill Collectors - Someone Must Pay

The Bill Collectors were the greatest cause of chaos the world had ever known…until they disappeared.

One day, five years later, one of them came back.

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The Bill Collectors – The Courtyard

Posted by JG On January - 12 - 2010
Two of The Bill Collectors after a firefight.

Two of The Bill Collectors after a firefight.

This is a piece I did in DazStudio 3 of The Bill Collectors. A piece like this ends up taking multiple renders to get everything the way I want it.

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The Bill Collectors – Terrace Scene

Posted by JG On January - 3 - 2010
A few years ago I had an idea for an espionage-style comic book featuring a group of characters that I called “The Bill Collectors”. I drew up a 5-page preview of it, but I wasn’t really happy with my work, and so I never pursued it further.
I didn’t think that my particular style of artwork lent itself to the genre, but then I started to become more involved in 3D artwork. I was impressed with the results that some were able to produce, and so I thought to give it a shot.
So this piece is initially created in DazStudio. When I say created, I don’t mean that I modeled everything from scratch. Daz is not a modeling program. I use Blender for modeling and creating my own objects.
Instead, Daz allows me to use premade objects (figures, props, etc.) and pose them and modify them to my own ends.
So essentially I buy the figures that I want, then modify them using “morphs”, which are distortions to the wireframe “mesh” of the object. Morphs might be something such as making your character skinny, making the nose wide, making them older, big ears, etc.
Beyond the morphs available in Daz, I usually take things a bit further and adjust the textures used to wrap up the mesh. These I will open in Photoshop, add or remove detail and adjust color, saturation etc. until it looks the way I want.
Sometimes I will completely replace the given texture if it feels necessary. Much work is done before I’m able to really get to the point of actually posing the character and setting up the scene.
Anyway, after I get the look that I want, I can go about posing the characters and setting up my scene. in this regard, you become a director much like a Hollywood movie director or a photographer.
You need to place your models (“actors”) in positions, outfit them correctly and set them up with the correct props. Then you have to worry about the lighting and positioning of the camera to get the best shot and really bring through the mood that you want to portray.
In these DazStudio screen shots you can see the characters staged in the 3D environment. The terrace is a prop that I bought, as well as the clothing and weapons. You can see the different angles of the same piece.
Many times I may have 4-5 different cameras so I can switch back and forth between different views and try to capture the most dynamic angle.
You might notice that the gunmen figures are not complete. I decided at some point that only their hands would really be showing so it was not necessary to even outfit the rest of the body. One they were off-camera I didn’t worry about them. A huge advantage to traditional photography.
You also may notice that the skin and some of the clothing of the characters is lacking any detail. This is the way it shows up in the program using the material settings I have chosen. Most of the time objects appear with a more accurate preview of how they will render.
When it comes to lighting your scene, it really helps to know basic principles of photography because for the most part, the lights in 3D programs behave in the same way as their real-life counterparts. There are some important distinctions, chief of these being that I can set any light I want to not cast shadows.
Photographers are always fighting against shadows being cast and sometimes it takes an extravagant lighting setup to remove errant shadows. I know, I’ve been working in a photo studio for the past 10 years.
However, for these images, I don’t really need to use any of this. I’m using a cartoon rendering technique that does not truly rely on photographic principles. Instead, I use one light that behaves similar to our Sun, casting parallel rays over the entire scene. When I render this it makes a very flat images as seen below.
Then I change the materials of the models so as to remove most detail, then I make a series of renders in black and white which represent the shading of the image like the one below. I may make up to 10 of these.
If you notice the female character (Marie), is not wearing her hat in the first image. Unfortunately her hat did not fit correctly over the hair that I was using for her. When this happens it’s referred to as “poke-through”. This is a situation where traditional photographers have the advantage. You can just go over and adjust the hat on a real person.
In 3D I had to make a separate render of the hat all by itself, to be added later in Photoshop. I also made separate renders of the guns and the terrace, also the figures in order to make them more easily selectable in Photoshop.
When rendering, the more realistic you make your scene, you can usually expect some very long render times. Especially if your computer has to actually calculate the path of rays of light bouncing from source to object to object.
Luckily for me, these pieces are done in a cartoon style that is fairly easy for the program to deal with. I make the renders at a large size, so I may have to wait 5-6 minutes, but some complex, realistic renders can take days.
So about 50% of the work is done in the actual 3D program. Now I take all the render I have done (for this piece it was about 15 renders in all) and I composite them in Photoshop. Meaning I put the main flat image on the bottom layer and then add the top images, controlling which parts of which layers I want added using a combination of Photoshop features such as Layer Masks and Layer Blend Modes, plus a myriad of other tricks of the trade that I have picked up over the years.
Anyway, the goal is to take that flat image and make it vivid, dynamic and interesting. With this one I was initially pleased with the final image, but as usually happens with me, I began to be more critical of it over time.
Now I consider it a good beginning for my initial experiments with this look for the upcoming comic. I’ll be posting more examples of The Bill Collectors as I finish them, leading up to the first comic.
The finished version of The Bill Collectors Terrace Scene

The finished version of The Bill Collectors Terrace Scene

A few years ago I had an idea for an espionage-style comic book featuring a group of characters that I called “The Bill Collectors”. I drew up a 5-page preview of it, but I wasn’t really happy with my work, and so I never pursued it further.

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Installing content into DazStudio 3 on the Mac

Posted by JG On January - 2 - 2010
I’ve written some before on <a href=”http://www.fantasybookbanner.com/my-projects/53-my-3d-artwork/87-daz-studiojust-too-damn-slow-progress-bar-goes-backwards-and-20-minutes-to-save.html” title=”Daz Studio…just too damn slow. Progress bar goes BACKWARDS, and 20 minutes(!) to save!”>using the free 3D program DazStudio 2</a> on my other site, but now I’ve upgraded to DazStudio 3 and I thought I would write up a guide to how I install into Daz 3.
This is a question that’s asked and answered every week on the forums. Actually most of the time people seeking help are directed to this thread titled <a href=”http://forum.daz3d.com/viewtopic.php?t=4031&sid=0079cf261502dd94cd27e235dfbd03d0″ title=”Installation and Content Problems thread on Daz forums”>Installation and Content Problems</a> on the Daz 3D forums.
This thread is very long and was started in 2004, though the basic principles remain the same. Still, the fact that people ask this question over and over again is a clear sign that the available quickstart guide and documentation are not quite up to par.
I’m using a Mac running OS X 10.5.8 (Leopard), and now using DazStudio 3.0.1.144 Free version. You can buy the Advanced version for U.S. $150.00 from here:
<a href=”http://www.daz3d.com/i/software/daz_studio3/daz_studio_advanced?_m=d” title=”Link to Daz Studio Advanced page”>http://www.daz3d.com/i/software/daz_studio3/daz_studio_advanced?_m=d</a>
However, I don’t really need all that. So, with all that said, I want to go over some situations with the Mac version. I don’t regularly use Windows or Linux so I have no special knowledge of the idiosyncrasies of those versions.
Anyway, when you install DazStudio you’ll usually already start with some content, such as the Victoria 4 Quickstart character. The problems begin for most when they buy or otherwise download a new model and they need to get it into the program.
Normally, upon a fresh install on the Mac, DazStudio 3 wants to install your content into this directory:
Users>USERNAME>Documents>Daz 3D>Studio3>content.
Now if that is fine with you, just leave it alone. For me, I wanted my stuff to reside on an external firewire 800 drive, so I created a folder on there. I just named it “content”.
You going to need to get to this folder very often so what you do to cut down your number of clicks is simply drag this folder right to the top of your sidebar, as shown, then you can always just select it at install time.
If you changed it, you’ll need to set it up correctly in DazStudio. When you open up Daz, you should choose “DazStudio” from the top left menubar item, and then choose Preferences. In the window that appears, click the Directories tab.
I actually removed the default since I didn’t really care to use any of that stuff, but you don’t have to. You can click the “Add…” button and then choose your content folder that you dragged into the sidebar as mentioned earlier.
Oh yes, here’s a hint…don’t click the “Advanced…” button on the top right of the window in this screen. You will be unable to escape from this window and you’ll end up force quitting the program to get out of it and get back to work.
At least in my version of the program, the “Advanced…” window pops up behind the Preferences window, and yet still has the focus, so you can’t move the Preferences window out of the way or get it to close to get to the Advanced window. A very annoying bug.
So, once you save the changes (by clicking the “Accept” button) and close out of the Preferences window, you’ll be back in Daz Studio, ready to install content.
Now, you’ll need to go to whatever installer you have for the items you plan to install. Sometimes for Mac users the install process can be quite alarming. This is because the installers don’t do a very good job of explaining what it about to happen when you install.
The newer installers will simply ask for your content directory. You need only click your content folder in the sidebar and that will be safe.
However, many many products still use the older Daz installer. These installers cause mayhem when they report that “The folder “Runtime” will be created on the disk “Computer” (or whatever your computer is named).
With these installed you’ll have to choose “Select Folder…” under the dropdown that shows your computer name, and then choose the folder you dragged into the sidebar.
So what’s wrong with this picture? Well, every time you install something, it will most likely report that it’s creating a folder called “Runtime” in the content directory. IF this were true, it would erase everything that was there previously!
Savvy Mac users see this and that become alarmed, thinking this can’t possibly be correct.
Well, it is and it isn’t. What Daz installers do not accurately report is that the items to be installed are not going to erase the current Runtime folder, but instead will be Merged into the existing folder.
Merging is a standard feature that Windows and Linux users enjoy. When they drop a folder on top of another folder, the contents are merged together, and nothing (for the most part) is destroyed.
This is not a standard feature of the Mac finder. When we drop a folder on top of another folder, the folder being replaced is erased immediately (upon you clicking your acceptance on the warning dialogue box that appears). This is what we expect to happen in this situation. I actually wish it was not the case but apparently Steve Jobs thinks this is better.
Anyway, the point is you can safely install “over the top” of your existing Runtime folders without worrying about losing the items you already have there.
Now, once you’ve installed the items, you still need to let DazStudio know that the new stuff is there.
So, switching back into Daz, click the “Content” tab on the left, making sure that it is the active tab. Now you can click the disclosure triangle at the right of this tab. Choose “Search for Content…” and a new dialogue box will pop up that is titled “Search for content directories”.
There’s another gotcha on the Mac version here. The cancel button does not work on this window, so the only way to get it to close is to get to the “Ok” button. that means that when you open this box, you will search for something -which can be easier said than done.
If you look at the picture, you’ll see in the right column under the heading “1″, there is a checkbox with a forward slash next to it. That forward slash means that Daz is going to search your entire directorie(s) once you click the “Do Search” button.
The text rightly says that this can take a long time. My main drive is 160gb and my Firewire drive is 1 TeraByte. It will take quite awhile if you don’t narrow down the search.
The best thing to do here is to first (before opening this window) go to the Preferences window and choose the Directories tab as before. Then click on your listed folder in the window and copy the path to it.
Now when you go to the “Search for Content…” window, you can click on that slash and replace it with the path to the actual directory you want searched, cutting down search time dramatically.
If you get stuck in the “Search for content directories” window and you need to get out, the best thing to do is to simply uncheck the checkbox, then click “Do Search”. The search will fail immediately since nothing is selected, but you will have quick access to the “OK” button to get out of the window. Another annoying bug that has persisted across several incremental versions of this software despite my and I’m sure other bug reports.
Once you get the correct path in there and search, it shouldn’t take long. One good thing is that you don’t have to close and reopen Daz to get access to your items, you can install and keep right on working away.
When your items are installed, you now have the next prickly matter of finding the items and organizing the content. Man, I tell you, I still have not re-organized my items into a really solid category structure, so that might be a post for another day.
The best thing to do is to keep open the “Read Me’s” that come with most installs. They usually tell you where the item can be loaded from.
Generally, you can find most objects by clicking in the “Figures” folder. The materials and optional changes/poses can usually be loaded from the “Poses” folder. Environments/Vehcles and such can most times be found in the “Props” folder, although there are exceptions to all of these.
I’ve pretty much got it working for me, but it took a lot of wrangling, epsecially when you are used to more “finished/polished” 2D programs from the Adobe family.
DazStudio on the Mac still has issues. The interface is not very Mac-Like. If you’re used to relying on the red dot in the top left corner to tell you if you’ve saved or not then that will be disappointing. Although it will warn you if you try to close a scene without saving.
The program generally still resembles a Windows program, not much has been done to integrate it into the Mac more that a coat of paint. The menu/dialogue commands all sport the familiar Windows underlining of keyboard shortcuts, and the program itself closes when you close the window. Very un-Mac-Like behavior.
Still, you can get some pretty decent results out of it if you take the time to learn some of the issues. This is only about the very basics, but I’ll be looking to add more posts about this version as I continue.

I’ve written some before on using the free 3D program DazStudio 2 on my other site, but now I’ve upgraded to DazStudio 3 and I thought I would write up a guide to how I install items into Daz 3.

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