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	<title>Hypertransitory.com&#187; Blender</title>
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	<link>http://hypertransitory.com</link>
	<description>Art, Writing, &#38; Other stuff by John Garrett</description>
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		<title>Blender 2.5 Beta and the Return of the Nova Helmet</title>
		<link>http://hypertransitory.com/3dstuff/blender-2-5-beta-and-the-return-of-the-nova-helmet/</link>
		<comments>http://hypertransitory.com/3dstuff/blender-2-5-beta-and-the-return-of-the-nova-helmet/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 01:35:35 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[illustrator]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=621</guid>
		<description><![CDATA[This won&#8217;t be a true tutorial but rather an overview of my attempt to create this piece. I&#8217;ve been working on modeling the helmet of the Marvel Comics character Nova for awhile now, but between my laziness and problems I was having (some similar to those within the Blender Planning Issues article I wrote a [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting your Adobe Illustrator paths into Blender 3D</title>
		<link>http://hypertransitory.com/3dstuff/getting-your-adobe-illustrator-paths-into-blender-3d/</link>
		<comments>http://hypertransitory.com/3dstuff/getting-your-adobe-illustrator-paths-into-blender-3d/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 02:33:22 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=475</guid>
		<description><![CDATA[I&#8217;m working on a weapon for one of my characters from my online novel True Tales of the Soryan Order, and I started it as a vector from Adobe Illustrator. I thought I&#8217;d write this up because it took me a while to figure out a reliable method. I should say that I&#8217;m using Illustrator [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>A Common Blender 3D UV unwrap problem</title>
		<link>http://hypertransitory.com/3dstuff/a-common-blender-3d-uv-unwrap-problem/</link>
		<comments>http://hypertransitory.com/3dstuff/a-common-blender-3d-uv-unwrap-problem/#comments</comments>
		<pubDate>Thu, 20 May 2010 03:00:24 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=284</guid>
		<description><![CDATA[Real quick one here tonight on a persistent UV Unwrap mistake I still see people asking about. Sometimes in Blender when you&#8217;re ready to do a UV Unwrap on an object, the preview in the UV/Image Editor doesn&#8217;t look right. What I mean is you might start with the default cube, then scale it into [...]]]></description>
		<wfw:commentRss>http://hypertransitory.com/3dstuff/a-common-blender-3d-uv-unwrap-problem/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Blender 3d &#8211; Planning Issues</title>
		<link>http://hypertransitory.com/3dstuff/blender-3d-planning-issues/</link>
		<comments>http://hypertransitory.com/3dstuff/blender-3d-planning-issues/#comments</comments>
		<pubDate>Wed, 12 May 2010 15:34:33 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=270</guid>
		<description><![CDATA[I&#8217;ve been working on another sword for one of my fantasy characters. It&#8217;s not finished yet because I ran into some issues of my own making. You&#8217;ve really got to be careful when you start out these models. Normally, when I&#8217;m drawing something I don&#8217;t plan out too much in advance. I know what it should [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>BLENDER &#8211; 3D Printing my Model Strike Two</title>
		<link>http://hypertransitory.com/3dstuff/blender-3d-printing-my-model-strike-two/</link>
		<comments>http://hypertransitory.com/3dstuff/blender-3d-printing-my-model-strike-two/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 22:04:28 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=218</guid>
		<description><![CDATA[This isn&#8217;t necessarily specific to Blender, but I mention it because it&#8217;s the program I&#8217;m using to create my models. In a previous article, I wrote about trying to have my sword model 3D printed at Shapeways.com. Long story short they would not do so because the model in question was a weapon and it [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>3D printing your Blender model with Shapeways</title>
		<link>http://hypertransitory.com/3dstuff/3d-printing-your-blender-model-with-shapeways/</link>
		<comments>http://hypertransitory.com/3dstuff/3d-printing-your-blender-model-with-shapeways/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 02:41:34 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=142</guid>
		<description><![CDATA[I was checking the news on Blendernation a couple of weeks ago and I found a little blurb on getting your models &#8220;3D Printed&#8221; at a site called Shapeways. They are a company based in the Netherlands that can create your model in many different materials, some even with color. From the site: &#8220;We want [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Render Filters in Blender 3D</title>
		<link>http://hypertransitory.com/3dstuff/render-filters-in-blender-3d/</link>
		<comments>http://hypertransitory.com/3dstuff/render-filters-in-blender-3d/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 03:24:42 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=99</guid>
		<description><![CDATA[Render Filters in Blender 3D I was watching some of the videos on the Creature Factory DVD I bought from the Blender e-store. The DVD is essentially a a walkthrough of how creator Andreas Goralczyk made a short video form start to finish all in Blender. I&#8217;ll do a more thorough review of it later, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Installing the Yafaray renderer on the Mac</title>
		<link>http://hypertransitory.com/3dstuff/installing-the-yafaray-renderer-on-the-mac/</link>
		<comments>http://hypertransitory.com/3dstuff/installing-the-yafaray-renderer-on-the-mac/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 21:34:30 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=84</guid>
		<description><![CDATA[Installing the Yafaray renderer on the Mac Normally, when using Blender I always use the internal Blender rendering engine, since it&#8217;s so easy and convenient. You don&#8217;t have to change anything. Once in a while, I would use the old Yafray renderer that was included with the program. In that case it was as easy [...]]]></description>
		<wfw:commentRss>http://hypertransitory.com/3dstuff/installing-the-yafaray-renderer-on-the-mac/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>A 3D sword modeled in Blender</title>
		<link>http://hypertransitory.com/3dstuff/a-3d-sword-modeled-in-blender/</link>
		<comments>http://hypertransitory.com/3dstuff/a-3d-sword-modeled-in-blender/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 06:37:42 +0000</pubDate>
		<dc:creator>JG</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://hypertransitory.com/?p=78</guid>
		<description><![CDATA[I&#8217;ve working on a fantasy novel for some time now. I&#8217;m about a quarter of the way through with it and I thought I&#8217;d take a break from the writing and work on modeling the sword that belongs to one of my characters, Shaine Sharra. This was a project that I thought I would get [...]]]></description>
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		<slash:comments>1</slash:comments>
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