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Hypertransitory: Blender
Hypertransitory.com Archives
Hypertransitory Monday Comics #8 – The Commander Series pt 3!
This week’s Hypertransitory Monday Comics features the stunning conclusion of the sci-fi comic The Commander Series!
By JG Monday October 24, 2011
Hypertransitory Monday Comics #6 – The Commander Series!
Once again, it’s Hypertransitory Monday Comics time. This week we’re starting a new series with my 3D comic The Commander Series!
By JG Monday October 10, 2011
Unfinished Business…
I decided to list a few of my unfinished artworks here and go over the reasons why I left these ones to rot in the graveyard of uncompleted work.
By JG Wednesday June 8, 2011
Creating Daken-Dark Wolverine in Daz Studio 3D
I decided to try my hand at creating the Marvel Comic character Daken: Dark Wolverine in Daz Studio 3D.
By JG Monday May 30, 2011
Blender 3D Art – Updating the metal on a Sword-Breaker
This is a 3D model I created a few years back in Blender, but I could never get it looking the way I wanted.
Just to explain a bit: A sword-breaker is a weapon used apparently to catch a sword in the grooves of the blade, then twist and either break the blade or separate it from it’s pommel, leaving your enemy weaponless.
By JG Monday April 25, 2011
Blender 3D – the Terrible Trouble with Textures
I saw a really cool piece of Superman art over on DeviantArt, and I thought I’d give it a shot in Blender.
By JG Tuesday March 8, 2011
Blender 2.5 – Cutting a Hole in Your Mesh Tutorial
Tweet I got back into some more Blendering since my last outing with my Nova Helmet debacle. So this time I truly graduated up to the latest Blender 2.5 beta, which at this point is 2.56.0.
By JG Wednesday January 26, 2011
Fat-ASS Friday Links!
Tweet You know what I noticed? Everyone out there seems to have some kind of Friday link round-up, like Follow Fridays or Feel Good Fridays or something similar. Well, things are done a bit differently here at the crystal towers of Hypertransitory.com. Oh yeah, they’re done with a lot less class, too. Oh, well. We [...]
By JG Friday October 8, 2010
Daz Studio 3: Animation Travesty of Justice (for Mac users)
TweetI’ve been using Daz Studio 3 for a couple of years now, mostly because I’ve been too lazy to learn Blender like I should -but I think I’m finally done. There’s just too much wrong with it and I don’t think it’s ever going to be fixed. Most of the art of my online novel [...]
By JG Sunday September 12, 2010
True Tales of the Soryan Order Chapter 14
TweetI’ve posted this week’s chapter of my online fantasy novel True Tales of the Soryan Order. Click the pic to read this week’s chapter. Click this link to read about the story. I create most of the images in 3D using Daz Studio/Blender and Photoshop. Click here to go to the art section. I have [...]
By JG Wednesday August 4, 2010
Blender 2.5 Beta and the Return of the Nova Helmet
TweetThis won’t be a true tutorial but rather an overview of my attempt to create this piece. I’ve been working on modeling the helmet of the Marvel Comics character Nova for awhile now, but between my laziness and problems I was having (some similar to those within the Blender Planning Issues article I wrote a [...]
By JG Sunday July 25, 2010
Getting your Adobe Illustrator paths into Blender 3D
Tweet I’m working on a weapon for one of my characters from my online novel True Tales of the Soryan Order, and I started it as a vector from Adobe Illustrator. I thought I’d write this up because it took me a while to figure out a reliable method.
By JG Wednesday June 23, 2010
A Common Blender 3D UV unwrap problem
TweetReal quick one here tonight on a persistent UV Unwrap mistake I still see people asking about. Sometimes in Blender when you’re ready to do a UV Unwrap on an object, the preview in the UV/Image Editor doesn’t look right.
By JG Wednesday May 19, 2010
Blender 3d – Planning Issues
TweetI’ve been working on another sword for one of my fantasy characters. It’s not finished yet because I ran into some issues of my own making. You’ve really got to be careful when you start out these models. Normally, when I’m drawing something I don’t plan out too much in advance. I know what it should [...]
By JG Wednesday May 12, 2010
BLENDER – 3D Printing my Model Strike Two
Tweet This isn’t necessarily specific to Blender, but I mention it because it’s the program I’m using to create my models. In a previous article, I wrote about trying to have my sword model 3D printed at Shapeways.com. Long story short they would not do so because the model in question was a weapon and [...]
By JG Friday February 12, 2010
3D printing your Blender model with Shapeways
TweetI was checking the news on Blendernation a couple of weeks ago and I found a little blurb on getting your models “3D Printed” at a site called Shapeways. They are a company based in the Netherlands that can create your model in many different materials, some even with color. From the site: “We want [...]
By JG Thursday January 21, 2010
Render Filters in Blender 3D
TweetRender Filters in Blender 3D I was watching some of the videos on the Creature Factory DVD I bought from the Blender e-store. The DVD is essentially a a walkthrough of how creator Andreas Goralczyk made a short video form start to finish all in Blender. I’ll do a more thorough review of it later, [...]
By JG Thursday January 14, 2010
Installing the Yafaray renderer on the Mac
TweetInstalling the Yafaray renderer on the Mac Normally, when using Blender I always use the internal Blender rendering engine, since it’s so easy and convenient. You don’t have to change anything. Once in a while, I would use the old Yafray renderer that was included with the program. In that case it was as easy [...]
By JG Sunday January 10, 2010
A 3D sword modeled in Blender
TweetI’ve working on a fantasy novel for some time now. I’m about a quarter of the way through with it and I thought I’d take a break from the writing and work on modeling the sword that belongs to one of my characters, Shaine Sharra. This was a project that I thought I would get [...]
By JG Saturday January 9, 2010
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