Hypertransitory Monday Comics, episode 21 -part 2 of the return of The Life-Taker!
We saw the return of the big guy last week, and if you missed it go back to check out The Return of the Life-Taker comic, then get back here to read the continuing saga!
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JG’s CREATOR NOTES
Well, it just doesn’t look like he can get along with anyone, does it?
We’ll wrap up this story next week and see how this one ends, but after that we may not see any more of these 3D comics until I make some changes.
I think this one has taken the honor of longest comic, weighing in at 7000px tall! Whoa. It’s possible I may need an editor :)
I have to say, I’ve never ever, ever, EVER had so much trouble making a comic as with this one.
For one thing my 3D program kept on crashing for no reason I could determine. There were some different angles and panels I wanted to show but I literally couldn’t because they either wouldn’t render or in some cases they wouldn’t stay open long enough -the program would just crash.
Sometimes you can tell what it is -like if you’re out of memory or you don’t have the right graphics card for certain effects, or even if there is a documented bug you need to workaround.
Not this time though. I would have a working panel, then I would turn the camera to a different angle or adjust the lights a little, and that’s all it took -CRASH.
Very frustrating. Also, some of the lighting was just not working for me. Meaning I couldn’t get it to look the way I wanted. Normally, I can come pretty close to what I envision in my head but this particular comic is not that close to what I actually wanted.
I may hold off on doing too much in-depth 3D stuff for comics and just save it for illustration work until I upgrade my rig and my program.
Finally, I think the results of the poll, comments and emails have shown that people prefer my hand-drawn stuff, so once this comic is wrapped up we’ll be seeing more of that.
BEHIND THE SCENES
Again, there are no raw pencils on this one but here’s some more screenshots of the working Daz Studio environment, and some raw renders so you can compare to the final product. Enjoy, and let me know your thoughts in the comments!
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