Hypertransitory Monday Comics continues! This week it’s part 3 of our inaugural Kid Hype story arc.
Who is Abigail, and what does Hurricane Stormfront want with the kid?
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JG’s Creator Notes
I tried something new this week (and a little bit last week).
If you check the pencil and ink versions of this comic (click for larger view):
You’ll see that very little of the background is drawn in. How much of the background I draw usually depends on the subject of the background.
In this case I wanted a “big city backdrop” behind the action. The only problem is, lots and lots of buildings are really boring for me to draw, plus the perspective can sometimes be challenging for me.
Now, if I was getting paid by Marvel/DC Comics, etc .then by all means I would just get busy setting up the perspective and drawing away on it.
In this instance, though, it’s just a bit too much effort for me to go through, and I might not get it done in time.
Last week in a couple of panels I used some photoshop city silhouette brushes. These are brushes that are already made up with a section of a big city in it, so all you have to do is plunk it down and work from there.
That worked ok. It’s not great. Sometimes these brushes can get pretty ratty looking at larger sizes. So I had to go looking again.
This time I scrounged up some free vector city silhouettes that I could use as backgrounds.
When something is “vector”. That means it’s a “resolution independent” graphic. Essentially I can scale it to whatever size I want without losing quality.
So I then used a few of these, and they worked pretty well. The only problem is the perspective is kind of locked in. if you want to change angles, you’re out of luck.
3D to the rescue:
Finally, I decided to go the 3D route and drop in some renderings into the background.
The upside is that I can choose whatever angle I want and it will match the scene.
The downside is that I then have to go through the drama of lighting and rendering out a city shot, then trying to make it “match” with the drawing.
Here’s a shot of the basic render I got from my 3D program (Daz Studio):
I only lit it just enough to make everything visible, since I knew I was going to be heavily adjusting it in Photoshop.
Once in there I had to finesse it somewhat to get some windows lit up and make it seem like it was meant to be a part of the artwork.
It still ended up as a lot of work, but just not as much as if I would have had to draw every last bit of it.
I know some creators cry foul on this sort of thing, but I feel like if I spent my time and effort on it and put my own work in on it, and it looks good and it helps the story/art then the readers won’t mind it.
Check the video below to get an idea of how the 3D city works in Daz Studio:
Anyway, that will do it for this week’s adventure. Check back next Monday for the conclusion of this Kid Hype story arc!