This is a 3D model I created a few years back in Blender, but I could never get it looking the way I wanted.
Just to explain a bit: A sword-breaker is a weapon used apparently to catch a sword in the grooves of the blade, then twist and either break the blade or separate it from it’s pommel, leaving your enemy weaponless.
I first read about one because one of the characters from Robert Jordan’s Wheel of Time series was carrying one. It seemed like an odd weapon to have so it always stuck with me (in the series the character was not of noble birth and thus forbidden to carry a sword by law).
I’m not sure how functional mine would be but I just decided to have fun with it.
I always had trouble with metal, because it’s very tough to light it and deal with the reflections, etc. I finally buckled down and revisited this piece though.
I decided to start with this tutorial on brushed metal reflection:
The only thing is I couldn’t figure out how to translate some of the instructions to Blender 2.5, so I had to revert to Blender 2.49b to do this.
So check the previous work I did on this:
You can see that the blade doesn’t really look like metal, or at least not shiny metal. It could be really dull old metal or perhaps even stone.
But using a variation of the methods in the tutorial I was able to change it to look like this instead:
So now it’s looking a lot more like shiny metal. It’s still not where I want it to be, though. The reflections are all over the place and the lighting is not quite set up right to model the entire sword-breaker.
I’m going to be doing a video tutorial on this one, but now I’m just figuring out how to reproduce this entirely in Blender 2.5.
Anyway enjoy the images and for you 3D fanatics I’ll be providing the .blend file once I get this into 2.5 and also a version for Daz Studio.