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	<title>Comments on: Blender 2.5 Beta and the Return of the Nova Helmet</title>
	<atom:link href="http://hypertransitory.com/blog/2010/07/25/blender-2-5-beta-and-the-return-of-the-nova-helmet/feed/" rel="self" type="application/rss+xml" />
	<link>http://hypertransitory.com/blog/2010/07/25/blender-2-5-beta-and-the-return-of-the-nova-helmet/</link>
	<description>Comics, Art, 3D, Web, Tech, Social Media &#38; other stuff by John Garrett</description>
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		<title>By: JG</title>
		<link>http://hypertransitory.com/blog/2010/07/25/blender-2-5-beta-and-the-return-of-the-nova-helmet/#comment-2207</link>
		<dc:creator>JG</dc:creator>
		<pubDate>Fri, 18 Feb 2011 19:46:34 +0000</pubDate>
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		<description>You know I think I saw that on one of the Blender Guru tutorials, but I sure forgot about it until now. Thanks for reminding me!</description>
		<content:encoded><![CDATA[<p>You know I think I saw that on one of the Blender Guru tutorials, but I sure forgot about it until now. Thanks for reminding me!</p>
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		<title>By: Samuel</title>
		<link>http://hypertransitory.com/blog/2010/07/25/blender-2-5-beta-and-the-return-of-the-nova-helmet/#comment-2193</link>
		<dc:creator>Samuel</dc:creator>
		<pubDate>Tue, 15 Feb 2011 18:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=621#comment-2193</guid>
		<description>You know you can set edge hardness, so that edges don&#039;t smooth out in subdivision?</description>
		<content:encoded><![CDATA[<p>You know you can set edge hardness, so that edges don&#8217;t smooth out in subdivision?</p>
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		<title>By: JG</title>
		<link>http://hypertransitory.com/blog/2010/07/25/blender-2-5-beta-and-the-return-of-the-nova-helmet/#comment-1919</link>
		<dc:creator>JG</dc:creator>
		<pubDate>Thu, 30 Dec 2010 04:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=621#comment-1919</guid>
		<description>Thanks Dave. Including the first round of awful helmets about 12 hours total.

I still haven&#039;t got back to this one. 2011 is going to be seeing a lot more 3D from me!

So are you a 3D artist yourself?</description>
		<content:encoded><![CDATA[<p>Thanks Dave. Including the first round of awful helmets about 12 hours total.</p>
<p>I still haven&#8217;t got back to this one. 2011 is going to be seeing a lot more 3D from me!</p>
<p>So are you a 3D artist yourself?</p>
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		<title>By: Dave @ IT training Utah</title>
		<link>http://hypertransitory.com/blog/2010/07/25/blender-2-5-beta-and-the-return-of-the-nova-helmet/#comment-1914</link>
		<dc:creator>Dave @ IT training Utah</dc:creator>
		<pubDate>Wed, 29 Dec 2010 20:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=621#comment-1914</guid>
		<description>That is pretty impressive. How much time do you have into it so far?</description>
		<content:encoded><![CDATA[<p>That is pretty impressive. How much time do you have into it so far?</p>
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