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	<title>Comments on: A Common Blender 3D UV unwrap problem</title>
	<atom:link href="http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/feed/" rel="self" type="application/rss+xml" />
	<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/</link>
	<description>Comics, Art, 3D, Web, Tech, Social Media &#38; other stuff by John Garrett</description>
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		<title>By: Show us your Sculpties/Meshes - Page 24 - SLUniverse Forums</title>
		<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/#comment-3617</link>
		<dc:creator>Show us your Sculpties/Meshes - Page 24 - SLUniverse Forums</dc:creator>
		<pubDate>Sat, 22 Oct 2011 20:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=284#comment-3617</guid>
		<description>[...] I figured out the problem I&#039;ve been having with UV unwrap this whole time. It turns out you have to apply scale and rotation transforms to obdata in order for the UV unwrapper to see it and make a reasonable attempt at unwrapping.  I did this to [...]</description>
		<content:encoded><![CDATA[<p>[...] I figured out the problem I&#039;ve been having with UV unwrap this whole time. It turns out you have to apply scale and rotation transforms to obdata in order for the UV unwrapper to see it and make a reasonable attempt at unwrapping.  I did this to [...]</p>
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	<item>
		<title>By: JG</title>
		<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/#comment-1597</link>
		<dc:creator>JG</dc:creator>
		<pubDate>Tue, 14 Dec 2010 00:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=284#comment-1597</guid>
		<description>Haha! I know just what you mean. I&#039;m glad I could spare someone else some trauma. Happy Blendering!</description>
		<content:encoded><![CDATA[<p>Haha! I know just what you mean. I&#8217;m glad I could spare someone else some trauma. Happy Blendering!</p>
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		<title>By: Sasquatch</title>
		<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/#comment-1461</link>
		<dc:creator>Sasquatch</dc:creator>
		<pubDate>Fri, 10 Dec 2010 19:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=284#comment-1461</guid>
		<description>Thank you so much.
You just saved me from insanity :D:D:D</description>
		<content:encoded><![CDATA[<p>Thank you so much.<br />
You just saved me from insanity :D:D:D</p>
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	<item>
		<title>By: JG</title>
		<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/#comment-519</link>
		<dc:creator>JG</dc:creator>
		<pubDate>Sat, 18 Sep 2010 16:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=284#comment-519</guid>
		<description>Hey Rui,

Yes it can be really tough. I started using Blender years ago, and I took a year off because I just couldn&#039;t grasp it. I was pretty stubborn though so I came back. Still not where I want to be with the program yet.

I&#039;m surprised that Blender has issues like that in Linux. Being open-source, you&#039;d think that Linux would be where their primary resources were spent. Anyway, hang in there!</description>
		<content:encoded><![CDATA[<p>Hey Rui,</p>
<p>Yes it can be really tough. I started using Blender years ago, and I took a year off because I just couldn&#8217;t grasp it. I was pretty stubborn though so I came back. Still not where I want to be with the program yet.</p>
<p>I&#8217;m surprised that Blender has issues like that in Linux. Being open-source, you&#8217;d think that Linux would be where their primary resources were spent. Anyway, hang in there!</p>
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		<title>By: Rui Carvalho</title>
		<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/#comment-515</link>
		<dc:creator>Rui Carvalho</dc:creator>
		<pubDate>Sat, 18 Sep 2010 09:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=284#comment-515</guid>
		<description>Thanks a lot JG. 
I was going to give up Blender all together as there are other issues as well like ALT + RMC does not work in Linux (but then linux is full of surprises anyway). But as persistence usually pays off, I&#039;ll carry on learning Blender. I was just wondering what is the reason behind this design choice. 
Cheers!</description>
		<content:encoded><![CDATA[<p>Thanks a lot JG.<br />
I was going to give up Blender all together as there are other issues as well like ALT + RMC does not work in Linux (but then linux is full of surprises anyway). But as persistence usually pays off, I&#8217;ll carry on learning Blender. I was just wondering what is the reason behind this design choice.<br />
Cheers!</p>
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		<title>By: Schw3de</title>
		<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/#comment-406</link>
		<dc:creator>Schw3de</dc:creator>
		<pubDate>Thu, 09 Sep 2010 08:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=284#comment-406</guid>
		<description>Thx alot! I thaught it would be an uv unwrapping setting problem, but you showed me the way! If someone use unity 3D, they should use this function too before importing it. 

greetings schw3de</description>
		<content:encoded><![CDATA[<p>Thx alot! I thaught it would be an uv unwrapping setting problem, but you showed me the way! If someone use unity 3D, they should use this function too before importing it. </p>
<p>greetings schw3de</p>
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	<item>
		<title>By: JG</title>
		<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/#comment-245</link>
		<dc:creator>JG</dc:creator>
		<pubDate>Sun, 25 Jul 2010 18:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=284#comment-245</guid>
		<description>Yeah gentlemen, that one made me so mad in my first few months. I felt like it was just plain luck if it was going to work or not. As usual it came down to operator error. Glad to help out and happy blending!</description>
		<content:encoded><![CDATA[<p>Yeah gentlemen, that one made me so mad in my first few months. I felt like it was just plain luck if it was going to work or not. As usual it came down to operator error. Glad to help out and happy blending!</p>
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		<title>By: David</title>
		<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/#comment-240</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 25 Jul 2010 12:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=284#comment-240</guid>
		<description>Wow i have been looking for this answer for sooo long thank you so much.</description>
		<content:encoded><![CDATA[<p>Wow i have been looking for this answer for sooo long thank you so much.</p>
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		<title>By: Stephen Ashby</title>
		<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/#comment-185</link>
		<dc:creator>Stephen Ashby</dc:creator>
		<pubDate>Sat, 19 Jun 2010 19:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=284#comment-185</guid>
		<description>Wow, thank you so much. Lol, I was starting to pull my hair out.</description>
		<content:encoded><![CDATA[<p>Wow, thank you so much. Lol, I was starting to pull my hair out.</p>
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		<title>By: John R. Nyquist</title>
		<link>http://hypertransitory.com/blog/2010/05/19/a-common-blender-3d-uv-unwrap-problem/#comment-79</link>
		<dc:creator>John R. Nyquist</dc:creator>
		<pubDate>Fri, 21 May 2010 17:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://hypertransitory.com/?p=284#comment-79</guid>
		<description>It&#039;s so easy to forget to apply scale and rotation! It&#039;ll bite you in the BGE too if you forget  :-)</description>
		<content:encoded><![CDATA[<p>It&#8217;s so easy to forget to apply scale and rotation! It&#8217;ll bite you in the BGE too if you forget  :-)</p>
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