Render Filters in Blender 3D
Render Filters in Blender 3D
I was watching some of the videos on the Creature Factory DVD I bought from the Blender e-store.
The DVD is essentially a a walkthrough of how creator Andreas Goralczyk made a short video form start to finish all in Blender. I’ll do a more thorough review of it later, but I just wanted to post on one of the little golden nuggets of info I picked up while watching.
Andreas mentions that he does not use the default render filter in Blender, which is set to “Gauss”. I didn’t even realize there were different filters until I heard him say that.
I had just posted my sword project recently, so since I had it ready at hand, I decided to do a couple of tests. To get to the filter, you go to the Scene tab (press F10). The filters pulldown menu is circled in red:
In the video, Andreas mentions using the “Mitch” or “Catrom” filters. First I rendered the sword using the default Gauss (as I have been doing for years now):
Previously this has always been ok, if not excellent, to my eyes. Next I switched the filter to Mitch:
As you can see, it’s much sharper and crisp. I really liked this one, but still I decided to do a Catrom:
And this one is even more crisp than the Mitch filter. I have now changed my default filter to Catrom (by saving my default setting from the File menu). Sure there may be occasions where you will need a softer render, but you can always switch it back at that point.
Anyway, I’d recommend playing around with it and seeing how it affects your renders.

I was watching some of the videos on the Creature Factory DVD (UPDATE: I guess you can’t buy this DVD anymore? It’s unfortunate because it contained a lot of good info) I bought from the Blender e-shop.

The DVD is essentially a a walkthrough of how creator Andreas Goralczyk made a short video from start to finish all in Blender. I’ll do a more thorough review of it later, but I just wanted to post on one of the little golden nuggets of info I picked up while watching.

Andreas mentions that he does not use the default render filter in Blender, which is set to “Gauss“. I didn’t even realize there were different filters until I heard him say that.

I had just posted my sword project recently, so since I had it ready at hand, I decided to do a couple of tests. To get to the filter, you go to the Scene tab (press F10). The filters pulldown menu is circled in red:

scenefilter 600x125 Render Filters in Blender 3D

The scene tab with render filter circled.

In the video, Andreas mentions using the “Mitch” or “Catrom” filters. First I rendered the sword using the default Gauss (as I have been doing for years now):

ShaineSword GAUSS 600x180 Render Filters in Blender 3D

Sword rendered with Gauss filter (click to see larger)

Previously this has always been ok, if not excellent, to my eyes. Next I switched the filter to Mitch:

ShaineSword MITCH 600x180 Render Filters in Blender 3D

Sword rendered with Mitch filter (click to see larger)

As you can see, it’s much sharper and crisp. I really liked this one, but still I decided to do a Catrom:

ShaineSword CATROM 600x180 Render Filters in Blender 3D

Sword rendered with Catrom filter (click to see larger)

And this one is even more crisp than the Mitch filter. I have now changed my default filter to Catrom (by saving my default setting from the File menu). Sure there may be occasions where you will need a softer render, but you can always switch it back at that point.

Anyway, I’d recommend playing around with it and seeing how it affects your renders.

 Render Filters in Blender 3D

I'm John Garrett, an author and writer who loves Comics, Sci-fi, Fantasy, Web and Tech stuff -also I prefer food in sandwich form.
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  1. My only problem with those filters are their names. There is no way i am going to remember a bunch of undescriptive names for the filters in a 3d rendering program. I wish the filters could be named intuitively, i would be much more likely to actually use Blender 3D for

    • JG
      Twitter:
      (Reply)
      on Jan 9, 2011

      Yes I agree. I had no idea what those meant until I saw it in the video, so I never would have tried it out.

      The UI and naming conventions had traditionally been a very weak point with Blender.

      With 2.5 the UI is vastly overhauled, but I don’t think the names really changed, unfortunately.


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