This won’t be a true tutorial but rather an overview of my attempt to create this piece.
I’ve been working on modeling the helmet of the Marvel Comics character Nova for awhile now, but between my laziness and problems I was having (some similar to those within the Blender Planning Issues article I wrote a while back) the thing just never got done.
My first couple of tries were done with Blender 2.49b. I had modeling issues when I decided to extrude the thing before I cut out the eye-holes, effectively doubling the work (at least).
Then as usual, I had trouble finding a decent texture to use for the metal of the helmet for UV Wrapping. Seriously, it just seems like metal is such a chore, but there’s not really a decent tutorial on how to achieve the shiny metal effect I want. There’s zillions of Blenderartist.com forum posts, but they never quite seem to help.
I shelved the project for awhile, but now I’m back, and this time I’m stepping into the Blender 2.53 Beta. I monkeyed around with the Alpha version a few times, but it never “took”. Now there’s no looking back, it’s 2.5 or bust…





